DARK GAIA'S PROFILE
Dark Gaia
3474
I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
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Legionwood 2: Rise of the Eternal's Realm
Minor announcement:
Legionwood 2 will officially resume development on January 10th. Check back then for an in depth blog post about what you can expect in the next release. :)
Legionwood 2 will officially resume development on January 10th. Check back then for an in depth blog post about what you can expect in the next release. :)
One Night
Well, I hope you enjoy Legionwood when you get around to it. It was written around the same time as this game, so while the story is overall better written and more cohesive, you might still catch the occasional typo. Legionwood 2 is much improved, as it benefits from years of writing experience.
The embarrassment is not caused by you, though - it's merely a writer reflecting on old work and finding it not as good as he once thought it was.
I do appreciate your comments, however, and I'll probably go through One Night again soon and ease up on the monsters in the default difficulty setting.
The embarrassment is not caused by you, though - it's merely a writer reflecting on old work and finding it not as good as he once thought it was.
I do appreciate your comments, however, and I'll probably go through One Night again soon and ease up on the monsters in the default difficulty setting.
Frequently Asked Questions
Uh, this page was written a few years ago. I'm sure he's been beaten many times.
@asiami: it's an optional boss, in the spirit of Final Fantasy's superbosses.
@asiami: it's an optional boss, in the spirit of Final Fantasy's superbosses.
One Night
Thanks for your review and feedback. Funnily enough, there is an Easy Mode with less monsters. You have to enter "EASYMODE" as your character's name (it'll reset to Colt). I suppose it's my bad for not making this more apparent in game, though. It's basically only listed in the download info.
As for the other things, such as the story (particularly the nature of the final boss - who is a tie in to Legionwood, and purely exists as a "wouldn't that be cool" cameo moment) and the spelling/grammatical errors, you can chalk that down to me writing this game four (nearly five) years ago now. I made this game when I was 15-16 years old. I went back a few months ago and attempted to clean it all up, and I did re-write a large chunk of it, but I would have missed a fair bit too (the same thing happened to both of the sequels - I made all of these games quite a while ago). To be honest, I'm pretty embarrassed of the writing in these games now. I'm a published novelist and so I get turned off pretty fast by juvenile writing. That said though, I do have a knack for casual typos and grammar errors, and it's basically down to the fact that I don't have an editor for my RM games like I do for my novels to help me out.
This game was kind of an experiment to see whether I could pull off a survival horror in RPG Maker. I think it succeeded in making a good approximation, and I learned a lot from it, which is why the sequels are a lot better (you'll notice that they're both on Desura while this isn't, and they're usually the games that get more specific mentions in gaming magazines and the like - One Night: Full Circle was in PC Gamer's Top 5 RPG Maker games, and IndieGames.com paid far more attention to One Night 2 than this).
Thanks for playing! I look forward to seeing if you enjoy the sequels.
P.S The canonical ending of the game is the one where neither Tiffany nor Marchani survives. You're correct that death is a good character arc (at least when Colt re-appears in the third game).
As for the other things, such as the story (particularly the nature of the final boss - who is a tie in to Legionwood, and purely exists as a "wouldn't that be cool" cameo moment) and the spelling/grammatical errors, you can chalk that down to me writing this game four (nearly five) years ago now. I made this game when I was 15-16 years old. I went back a few months ago and attempted to clean it all up, and I did re-write a large chunk of it, but I would have missed a fair bit too (the same thing happened to both of the sequels - I made all of these games quite a while ago). To be honest, I'm pretty embarrassed of the writing in these games now. I'm a published novelist and so I get turned off pretty fast by juvenile writing. That said though, I do have a knack for casual typos and grammar errors, and it's basically down to the fact that I don't have an editor for my RM games like I do for my novels to help me out.
This game was kind of an experiment to see whether I could pull off a survival horror in RPG Maker. I think it succeeded in making a good approximation, and I learned a lot from it, which is why the sequels are a lot better (you'll notice that they're both on Desura while this isn't, and they're usually the games that get more specific mentions in gaming magazines and the like - One Night: Full Circle was in PC Gamer's Top 5 RPG Maker games, and IndieGames.com paid far more attention to One Night 2 than this).
Thanks for playing! I look forward to seeing if you enjoy the sequels.
P.S The canonical ending of the game is the one where neither Tiffany nor Marchani survives. You're correct that death is a good character arc (at least when Colt re-appears in the third game).
Temporary Hiatus
Hi! Yes, Legionwood recently went up on Desura. Most of those comments are from ages ago though, from when it was on IndieDB, and the F12 Stack Errors have since been fixed :)
Legionwood: Tale Of The Two Swords
Some antivirus programs seem to have issues with RPGMaker games. There's also a chance that the .rar file became corrupted after you downloaded it. Try downloading the game again and see if the error persists.
I don't want to push you to install something that may harm your computer but, as far as I'm aware, Legionwood is perfectly safe to install and not cause for alarm.
I don't want to push you to install something that may harm your computer but, as far as I'm aware, Legionwood is perfectly safe to install and not cause for alarm.
Ultimate Edition Released!
No, it's not a jump scare. It just teleports you to a room where you can learn a little bit about the game's previous incarnation.
Enjoy your first play-through!
Enjoy your first play-through!
Legionwood 2: Rise of the Eternal's Realm
The donations should offset the bad karma you got from stealing from owned chests nicely. That's the reason I put the donations in - it's a way to be able to do one or two "bad" things but still be able to offset it and stay on the good path.
In the next update of the game, there'll also be a neutral path, too, so be careful about what you do.
In the next update of the game, there'll also be a neutral path, too, so be careful about what you do.
Legionwood 2: Rise of the Eternal's Realm
Just good karma, if you're on the negative path. You're doing a good deed, but that itself leads to other things :)
Legionwood 2: Rise of the Eternal's Realm
Hmm, not sure what could be causing the crash in the catacomb. As I said, nobody else has experienced it, so I don't know what the issue could be.
The NoMethodError occurring with the Seraphs is a scripting error, so I'll have my scripter look at that.
And as far as I know, sleep isn't permanent - it lasts 5 rounds or so.
The NoMethodError occurring with the Seraphs is a scripting error, so I'll have my scripter look at that.
And as far as I know, sleep isn't permanent - it lasts 5 rounds or so.













